![]() ![]() Now it never felt unplayable by any means, but it was a shame that navigating through Nivalis never felt as sublime as it actually looked. For one, the frame rate was rarely ever silky smooth, with plenty of stutters to be experienced across the entirety of the game. That’s not to say that there weren’t some technical hiccups that could sour the experience a fair bit. It was the visuals of Cloudpunk that initially drew my attention to the game, and honestly, it was the thing that stood out to me the most when playing too. There’s simply no denying that Cloudpunk is absolutely oozing with atmosphere and it manages to capture a cyberpunk vibe perfectly within all aspects of its presentation. Personally, I didn’t mind this – it ensured that the game is easy-going and relaxing to play, especially when you consider that the world itself is made up of wonderfully vibrant voxel sights and that there’s an AMAZING synth soundtrack that accompanies your escapade across the city. It makes sense when you consider that you ARE a deliver driver and the way that they tie into the narrative can certainly be clever, but it does mean that the game can be lacking in variety as far as the gameplay is concerned. There is room for minor exploration on the side and there are side quests to be discovered, but even they task you with doing similar jobs. You know how some RPGs have fetch quests that just see you going from point A to B over and over again? Well, Cloudpunk’s gameplay revolves entirely around that concept, with the player listening to the dialogue shared between characters, travelling to the destination they’re given, and then repeating the process over and over again. Making the deliveries themselves may not actually appeal to everyone. There’s almost an element of responsibility added to the experience, and honestly, you don’t want to find yourself short on fuel in the middle of a big delivery. You didn’t expect to make your deliveries on foot, right? Despite the advancement in technology, you’ll still need to look after HOVA carefully if you want it to stay in shipshape to make each of your deliveries, with the player expected to take it to a garage to repair it if you find yourself in a spot of bother, upgrade it with new parts, and even refuel it for longer trips across Nivalis. ![]() The core of Cloudpunk’s gameplay experience revolves around HOVA – your futuristic flying car that’ll allow you to soar through the skies of the city as you make your deliveries. ![]() There’s room for Rania to make choices along the way too, which allows you to add your own little touches to the overall narrative the repercussions of these choices didn’t feel significant enough to necessarily warrant a second playthrough, but it was still nice to be able to influence the direction that it takes. It makes for an engrossing tale and one that’ll take around eight-hours to see through to its conclusion, whilst the folk you meet along the way flesh out the experience thanks to their eclectic personalities and own individual stories that need wrapping up (some of which can be REALLY wacky). That’s where Rania, a young delivery driver who works for the Cloudpunk delivery firm (who are pretty sketchy in themselves), steps in, with her work for the company imperative to her paying off some debt that is clouding over her. Cloudpunk takes place in the city of Nivalis, a neon-lit metropolis that is home to all sorts of seedy and nefarious characters that need some dodgy deliveries made to them in a timely manner.
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